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Blending problem with spheres

Started by November 08, 2004 11:45 AM
6 comments, last by Robbbert 20 years, 1 month ago
I've got a problem with my first simple solar system program. I made an Earth using gluSphere(quadratic,0.2f,32,32); and an atmosphere using gluSphere(quadratic,0.22f,32,32); The atmosphere is blended with glBlendFunc(GL_SRC_ALPHA,GL_ONE); The Earth and atmosphere are at the same position. It looks like this: The clouds are not blended correctly. Without the Earth you can see what I mean: With glDisable(GL_DEPTH_TEST); I don't get the right effect: And with glDepthMask(GL_FALSE); I get another strange effect: Did I something wrong or used the wrong method? How can I make an Earth with atmosphere without strange black lines? Thanks for your help! (Sorry for my bad English) [Edited by - Robbbert on November 8, 2004 12:15:59 PM]
- Enable front face culling
- Render atmosphere
- Enable back face culling
- Render planet
- Render atmosphere

You don't need to disable depth buffer or even depth writes.
You should never let your fears become the boundaries of your dreams.
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Thank you for helping me
Now it works perfectly! [grin]
Where did you get the textures? They're amazing; nice job if you did 'em yourself!
I'd like to see what it looks like now that you have it working.

Could you do another post please Robbbert?
Quote: Original post by llvllatrix
Where did you get the textures?
I also have a earth texture here. I think I got it from USGS (US Geological Survey) and it's 8k x 4k RGB888. Definetly an overkill.

Previously "Krohm"

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nah, the more detail the better. I'm having lots of fun with the 64k Earth texture in Celestia ^_^
I used Earth and Mars textures from this site:
http://www.space-graphics.com/
And other planet textures from:
http://astronomy.swin.edu.au/~pbourke/texture/

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