All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
29
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Game Design and Theory
Advertisement
Magic and technology
Game Design and Theory
Game Design
Started by
Ajain
October 29, 2004 04:37 PM
30
comments, last by
solinear
20 years, 3 months ago
Prev
1
2
3
4
(current)
Prev
1
2
3
4
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
A better idea than GTA;
GDNet Lounge
How to use unordered_map in C++
General and Gameplay Programming
How to Handle Complex Side Effects and Event Sequencing in a Turn-Based Game Like XCOM?
General and Gameplay Programming
Encouraging Players to write things down.
Game Design and Theory
click and drag sprite
For Beginners
PGS solver implementation problems
Math and Physics
Advertisement
Recommended Tutorials
GameIS 2008 Coverage
Event Coverage
The Getting Started Guide to Game Development FAQ
Game Design and Theory
When Your Best Isn't Good Enough: A Tale of Failure (Part I)
Career Development
Loading a Texture From a Zip File in DirectX 9
General and Gameplay Programming
WildStar CREDD System Explained
Business and Law
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top