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Does mini games appeal to customer ??

Started by October 24, 2004 10:01 AM
3 comments, last by GameDev.net 20 years, 3 months ago
Hi, recently i develop quite a few mini games for my site and judging from the responses i told myself hey why not make these games downloadable and sell them while there's still a chance.. I know that my games are considered minigames (lots of them are simple action/arcade with less depth) so maybe I can bundle 4 of them into a compendium.. Before I do this, do you think people will appreciate a.k.a buy mini games ? I know that todays games somehow must have depths in it even those shareware games but back when I was a kid I crave for silly donkey-kong gamewatch (how simple was that) so I guess maybe I have a chance.. what do you guys think ??
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Well, just look at games like WarioWare. Although the game is little more than a bunch of minigames, a lot of people still like.

Since minigames usually lack the depth of bigger ones, it may help to make the game extremely addictive.
Sites like Gamehouse and Popcap seem to be doing pretty good selling games of this type. Usually they'll have a free web version and a "super" or "deluxe" version, which I prefer since I'm not about to buy a game (or waste time downloading a "free trial") without knowing what it's like. A few sites (Pogo for example) have paid memberships that allow you to access more games, but I'm not a fan of that idea.

P.S. Slyball is strangely addictive, because it's just a teensy bit different from all the other "match 3" games out there. I've only managed to get to level 3 so far though. :P
If a squirrel is chasing you, drop your nuts and run.

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