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Get a bank loan on a second mortgage.
Do'h
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Ah, I meant to add also that any potential funders will be looking at the people, not the game idea and you will have to make sure your biz plan and financials are strong in order to entice anyone to fund your development.
Yeah, I know.
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I don't want to be a party pooper, but you stand about 0.001% chance of anyone wanting to fund this. Why would a publisher or investor fund your project when:
- It's only in the design phase
- You are probably with an unknown team (you do have a team and development studio, software etc. ready to go right?)
- The game can be created in less than one year! (you must at least allocate 2-4 months for beta, debugging, etc.)
You should at least try to be realistic.
Man, you have me all wrong. I'm not stupid. Obviously I'm not going to go to a publisher with the game still in design. And yes, I have already assembled a team. Our resources are limited, but it's still a team.
As for the 2005 date... well. I don't know. I am going to work my ass off to get it done. But I'm really not experienced enough to be able to tell when it's going to be done.
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I'm not so certain distributors will pick your game to stock instead of the games coming along in 2005/2006 ;)
Well the ugly fact is, there's so many distributors and publishers out there, that you're bound to get one of them to accept it. It really is just a matter of looking. Plus, hopefully a good design might make up for the mediocre resources.
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IF you are lucky enough to even get an email back from this publisher. You are quite optimistic, I'll give you that.
Don't use the word luck. I'm working my ass off for this one. I'm trying my damn hardest. And again, I'm almost sure I can get a publisher. In fact, I already know of a specific one that would almost definitely accept my game. o_O
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:) (I don't even want to begin to comment on your investor approach).
Well obviously, because you don't anything about it.
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Publishers are not interested in funding any project people bring along. Nowadays games take 2-5 M USD on average to complete. Unless you have a stunning playable demo (comparable to- or better than games in development now) why would they be interested in providing you with millions?
Not the big publishers, no. But again, there are many more choices out there than you think. Plus, I don't need millions. I could seriously deal with $100,000 tops.
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And do you have your Xbox and PS2 team ready? If it's only PC, there's even less chance of anyone picking this up. On top of that, Microsoft and/or Sony won't even give you permission unless you already have publisher backing...
Whoa now. You're just talking to big. I'm not planning to go to those consoles. You're overestimating how far I want to go with this. However, it will be available for Mac users, Linux, etc. And hopefully I'm going to get an online multiplayer mode in there, which will add significant value to the game.
I don't know... I've found a lot of very talented people to help me out. But they wont work for free.
If you could, just ignore everything else except what I've said. I mean... you don't need to tell me how to spend my money. I just want to know if you think that going to a publisher would be better than funding it myself, and not if I could even get a publisher to take a look at it.
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Well, I don't know if there is a legal issue of why you can't ask anyone online to help you fund the project. But! You could always ask for donations through PayPal or similar services.
The funding I'm looking for is far over $1000. I can't really ask for that much. Especially when they're doing this work for me. They shouldn't really be paying me. Not that they're not enthusiastic about the project...
And yeah, I've though about asking for donations also (from non team members). I also don't feel right doing that. Plus I doubt I'd be able to raise enough.
This seems like a never-ending plight...