quote: Original post by Nazrix
That's a very incredible revaltion, Wav. I really think you're right. It ties together nicely with what I was posting about on the Cheese thread. In a story-based game we should take advantage of the fact that the outcome of events does not have to be beneficial as long as they're interesting because they're experiences. In a game where there's no narrative you're usually playing to win, so a bad outcome is a failure and is meant to be avoided.
*wimper* *insane laughter* "You see... I'm not crazy... you see?!? Nazrix believes me!"
The fact that story de-emphasizes winning points up a __HUGE__ difference between the two elements (narrative and gameplay). This is part of what I was arguing (in circles? ) about with Shinkage in the Nothing Wrong thread. In fact, the thing that makes story so __AWESOME__ is that either there's no victory condition or, during the course of the experience, it's greatly minimized (you may still have to kill foozle in the end, tho', which is often a win/lose affair)
quote:
"""" "'Nazrix is cool' -- Nazrix" --Darkmage --Godfree"-Nazrix" -- runemaster --and now dwarfsoft" -- dwarfsoft --pouya" -- Nazrix
Need help? Well, go FAQ yourself.
BTW, LOL!!!! Great sig!
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Just waiting for the mothership...
Edited by - Wavinator on October 10, 2000 8:32:00 PM