All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
24
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to NeHe Productions
Advertisement
tk.h
NeHe Productions
Affiliates
Started by
subhuman73
September 30, 2004 05:59 PM
-1
comments, last by
subhuman73
20 years, 2 months ago
subhuman73
Author
122
September 30, 2004 05:59 PM
I noticed in the glut/carbon examples for Mac OS, there is an include of "tk.h" which is used for loading files for textures. How do i include this file with my project? (i'm working with both codewarrior and xcode). . . d.
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
poker game
For Beginners
Starting a new c++ thread
General and Gameplay Programming
Holding data
General and Gameplay Programming
Falloff
Math and Physics
Ideas for mechanics for battles.
Game Design and Theory
.Net
General and Gameplay Programming
Advertisement
Recommended Tutorials
Getting started with Team Foundation Service: Part 2
General and Gameplay Programming
Top 10 Best 2D Game Asset Sites
Visual Arts
Dynamic Pathfinding
Artificial Intelligence
Direct3D 7 IM Framework Programming 2: First Steps to Animation
Graphics and GPU Programming
Better Plots
Game Design and Theory
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top