convert modelfiles
Hi.
I'm using milkshape's modelfiles in my program and my friend is using maya and 3dstudiomax in school to make models to our project in school for his projects. So now I need a program to convert files from max to ms3d. Okey, I know that it is possible to save as 3ds in 3dstudiomax, and than import them in milkshape, however, the animation didn't work as should.
Now, is there a way to get around this problem with some convertprogram or something. And in maya (I know nothing about that program), how does it work there?
Converting means always funtinme ;)
Maybe you could do a google search if there is another file converter around.
Or check if there is an newer build for your current converter . And still at it, take a look into the forum of your converter , if available . Maybe the solution for your trouble is sitting somewhere around there ...
Maybe you could do a google search if there is another file converter around.
Or check if there is an newer build for your current converter . And still at it, take a look into the forum of your converter , if available . Maybe the solution for your trouble is sitting somewhere around there ...
tilesets games spriteshttp://www.reinerstileset.de
Ofcourse, I've looked after a converter with google (you'll get thousens of hits and not one seem to work), and I've searched this forum and other places before I posted, so it dosen't look like I'm gonna find a converter on my own.
And "newer build for my conveter", the problem is, I don't have one at all. I'm just using milkshape, if you could call that a converter.
Well lets look at the problem. I am using a ms3d-ascii loader and in the txt-file you'll find the whole model except the texture. In this file you'll find meshes, bones and texture-coords. However, when I am loading like say a md3 model, the animation comes separate and when I'm converting from md3 to ms3dascii the animation is not included, and it looks that it will be hard to fins something that can go all the way from *.max to *.ms3dascii (txt) without loosing information. Help please..!
And "newer build for my conveter", the problem is, I don't have one at all. I'm just using milkshape, if you could call that a converter.
Well lets look at the problem. I am using a ms3d-ascii loader and in the txt-file you'll find the whole model except the texture. In this file you'll find meshes, bones and texture-coords. However, when I am loading like say a md3 model, the animation comes separate and when I'm converting from md3 to ms3dascii the animation is not included, and it looks that it will be hard to fins something that can go all the way from *.max to *.ms3dascii (txt) without loosing information. Help please..!
What the hell? Can't you try exporting to another format through 3DS Max?
Quote: Original post by Pipo DeClown...and then import it in milkshake. asd? mdl? 3ds?
What the hell? Can't you try exporting to another format through 3DS Max?
So... Muira Yoshimoto sliced off his head, walked 8 miles, and defeated a Mongolian horde... by beating them with his head?
Documentation? "We are writing games, we don't have to document anything".
Documentation? "We are writing games, we don't have to document anything".
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