All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
21
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to 2D and 3D Art
Advertisement
For those who tried Blender and gave up before reading the manual.
2D and 3D Art
Visual Arts
Started by
owl
September 11, 2004 01:37 AM
0
comments, last by
Pipo DeClown
20 years, 2 months ago
owl
Author
376
September 11, 2004 01:37 AM
Blender User Interface
[size="2"]I like the Walrus best.
Cancel
Save
Pipo DeClown
804
September 13, 2004 03:21 AM
Thanks man! Great link!
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Calculate angles to render 3D actor as an affine-transform sprite
Math and Physics
Inheritance tree
General and Gameplay Programming
Falloff
Math and Physics
Occluder from AABB, near plane 'fix'?
Graphics and GPU Programming
Ideas for mechanics for battles.
Game Design and Theory
When you Decide to add BGM to your project...
For Beginners
Advertisement
Recommended Tutorials
How to write a 2D UFO game using the Orx Portable Game Engine - Part 1
General and Gameplay Programming
Moving Noise
Graphics and GPU Programming
The Art of Feeding Time: Animation
Visual Arts
An Introduction to Lua
General and Gameplay Programming
How Pointers Really Work
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top