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Original post by Kazgoroth
The idea of ESP is a good one, but I don't think such an ability could be effectively implemented. For one thing, it is effectively useless in multiplayer. In singleplayer, it is useful against scripted opponents, but how about those that are acting on a goals-based system? In addition to not being able to gain information for this ability to be useful, finding a good way to display it could possibly be problematic.
I can't think of a multiplayer use either but in singleplayer there are lots of uses. Not every NPC has to give vital plot information to the player. In a goals based system it could simply show the characters mood, alignment, and maybe even some comic relief. Maybe the player could get a hint about what he is up against. "Here comes Might Man! He will never guess that I am immune to his fire attacks now! I shall crush him easily." This will tell the player that perhaps he should forget about the fireballs and try a different tatict.
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I don't like the idea of flashing arrows on the screen, as I feel it would break immersion too much. Instead, 'ghost' images could be rendered visible only to the player with the ability. If they are approaching a trap, a ghost explosion goes off in front of them, warning them of a landmine. Direction of shots would have to simply be a flashing at one edge of the screen.
Maybe you could just make a blinking effect of some type around the players head. Then it could get brighter, faster or something depending on how close he is to the source of the problem