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Why there will never be masses of good free games

Started by September 02, 2004 11:08 AM
18 comments, last by TMAN 20 years, 2 months ago
Who needs "masses"? One good game is enough even if it's a commercial one!
[size="2"]I like the Walrus best.
Quote: Original post by TMAN
Planeshift?


Those graphics are hot...
[size="2"]I like the Walrus best.
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Artists say the same things about programmers, if you go to an artist-centric board rather than a programmer-centric one...
The first episode DOOM (one of greatest games of all time) was free when it came out.
John BoltonLocomotive Games (THQ)Current Project: Destroy All Humans (Wii). IN STORES NOW!
theres alot of mods out there that have plenty of good artists working on them

http://www.frag-ops.com/
http://www.teamdeltamod.com/
http://www.domain2049.com/

just to name a few.. (im working on one of them, even tho i work in industry) and theres a few guys on there that dont work in industry but easliy could, they just do it for fun though .. good bunch of guys :)

sorry that was me above ^^

edit...

theres alot of mods out there that have plenty of good artists working on them (these mods will be free.. but of course you will need the original version of UT2004 to play it , which.. well isnt free) but still.. good total conversion mods

http://www.frag-ops.com/
http://www.teamdeltamod.com/
http://www.domain2049.com/

just to name a few.. (im working on one of them, even tho i work in industry) and theres a few guys on there that dont work in industry but easliy could, they just do it for fun though .. good bunch of guys :)
Designer - Climax
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i don't get it... are you talking about speechless looking games or addictive games. Most addictive games are small, entertaining with that hook you can't get off(like minesweeper, i play it every day ;) ). None will give away their creativity product for free if it costs alot of their time & imaginagination. i agree with FeralOfEclecticWizard. I'm 21 now(i know i'm still young) but if have to pay the rent & for living, you don't have much time to spend on free projects. As i'm working for company that develops business projects(yeah yeah - i'm hobbyist & not working in the industry), i'm earning enough to afford myself to live like i want to(not what i have to). Let's get more serious to things... If you have a sponsor(eg parents) then you can do whatever you want, but once it hits your pocket - things change. that's the reality we have to face. Life is rough, and so are we... ;). i don't see anywhere soon J.Carmack making a game for free, cuz that's what he does for living...
Quote: Original post by JohnBolton
The first episode DOOM (one of greatest games of all time) was free when it came out.


It was a shareware game where you were teased into buying the rest of the game.
Okay. A classic: John Doe wants to develop a space-sim. Soon the graphics become an issue. Where to get some nice space ship models?

Free stuff? Most free models are either a) far too complex b) far too simple c) incomplete (missing textures/bumpmaps/glossmaps/whatever) d) broken (vertices of some faces are ordered clockwise, some counterclockwise for example) e) models from some popular sci-fi (mostly star trek or star wars).

if John Doe decides to use such models as dummys, he has to go through the nightmare of adapting these models to his needs. if some more recent effects like bumpmapping or glossmapping is to be used, well, good luck finding a fitting map.
The real question should be why hasn't a decent open art movement cropped up? It's not like cooperative talent is impossible... I seem to recall a certain paint program that illustrates my point.
-Yo, I couldn''t think of anything else for my sig.TobiasA+, Linux+

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