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Game Project For Linux

Started by August 30, 2004 06:35 AM
11 comments, last by Bieh 20 years, 1 month ago
Quote: Original post by Preacher
I would still very much like to do some project using OpenGL and Linux though. What i really want to know is if there are any major reasons not to develop a graphics project for Linux (Nevermind marketing reasons as its a project) and if anybody can offer any advice on the do's and don't of Linux graphics programming:)


i don't know any reasons NOT to develop for linux! :) There are a lot of games or demos which prove that developing for linux works great. and there are a lot of libraries like SDL or allegro which save you a LOT of time and hassles.
I don't think you should have problems. Check out the Puppy Games site and their opensource LWJGL and SPGL Java/OpenGL libraries. They work on Windows and Linux.
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I've developed a 3D game engine under Linux, using SDL/OpenGL. It compiles and runs on both Linux and Windows, with the only platform-dependent things being a few #includes. It works quite nicely :)

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