Quote: Original post by Preacher
I would still very much like to do some project using OpenGL and Linux though. What i really want to know is if there are any major reasons not to develop a graphics project for Linux (Nevermind marketing reasons as its a project) and if anybody can offer any advice on the do's and don't of Linux graphics programming:)
i don't know any reasons NOT to develop for linux! :) There are a lot of games or demos which prove that developing for linux works great. and there are a lot of libraries like SDL or allegro which save you a LOT of time and hassles.