Quote: ...the part that worries me and makes me think I can't do it, is the fact that I can't draw :P If I could draw decently, I'd be making something on my own in a heartbeat.
SkiFree
Quote: ...the part that worries me and makes me think I can't do it, is the fact that I can't draw :P If I could draw decently, I'd be making something on my own in a heartbeat.
Quote: Original post by Game Developer 1I am afraid you are wrong. None of the above make any difference at all. What you are doing is breach of copyright and the owner of the copyright can take legal action against you for that breach.
im currently developing a full stand alone game based on Star Gate SG-1.
as far as i know licenses are not required as long as:
you do not profit in anyway from the idea you are using.
you do not claim to be affiliated with the company the piece of property came from.
and you give the appropriate copyright information of the company on any ad, website, packaging, etc.
Quote: Original post by Game Developer 1Because they have not been successful enough (yet) to be noticed. There are lots and lots of similar mods that have been closed down. Lucasarts are hot on it, as are Nintendo and Fox. In fact Fox do it so often that killing a fan game is known in the industry as "doing a Fox". A developer over at The Chaos Engine just posted a message about working on a fan project entitled Chrono Resurrection, based on the Chrono Trigger IP. They just got a cease and desist letter.
then how come so many other people are doing this with StarGate SG-1 and not getting in trouble.
e.g. the FarGate mod for FarCry
the StarGate SG-1 mod for Half-Life 2
the hundreds of StarGate mods for Half-Life and Star Trek
Elite Force
Quote: Original post by Obscure
Employers in the game industry are looking for creative staff. I would never hire someone whose art portfolio was full of copies of other pictures. Same goes for programmers. Originality is a prized asset.