Exactly what I''m trying to do Paul. I''d like to create a scripting language that can cope with all manner of creature but I''m also thinking about how to incorporate ideas like insect swarms and even diseases into the game. Probably require more than one system for that but we''ll see.
Mike
Character stats, whadya use?
Yeah, i''ve recently learnt that at the heart of every combat system is a scripting language. Combat systems are more than just a rules layout. The more cohesivly they work with the script''s ability the better.
I love Game Design and it loves me back.
Our Goal is "Fun"!
I love Game Design and it loves me back.
Our Goal is "Fun"!
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