Advertisement

Texture fails to display

Started by September 26, 2000 05:07 AM
1 comment, last by Julien 24 years, 1 month ago
I''m working on a project that handle multiple views of the same object (a kind of modeler).I load only once the object from an ase file, and give a pointer to that data structure to each OpenGL view. The problem is rather strange, because the object is well loaded, and well textured in 3 of my 4 views, and the 4th one is not textured at all If it''s not clear, I think you''ll anderstand by the way by looking at the sreenshot on my web page. My Web Page
i had something like this ages ago IIRC i was running outta memory on me grafix card!
Advertisement
It''s true that I have a poor graphic card (ATI rage Pro), but I don''t think that the problem is here because I''noticed that if I load the texture in each OpenGL view (I know that it''s not optimal) the object is well textured in all views !!
I''ve tried to load texture in a different way, but it does the same. I wonder if it''s not a rendering context sharing problem.
So I''ve tried to use wglShare... but it changes nothing too !

I really hope that someone could explain me how to draw 4 times the same object !!

My Web Page

This topic is closed to new replies.

Advertisement