Sources of Funding
Looking at those shots gives no indications about the game, but I really like the models. I look forward to seeing a demo.
In your position with such a tangible asset I'd continue with that. You may have a passion for RPGs but if you're game programmers at heart I'd have thought you'd get kicks out of any game - certainly I don't think anyone really hires RPG programmers in the real world? Also, there's loads of RGP and such things but not many beatemups on the PC that I know of. Not original ones, just the next street-fighter. Just my preference though...
In your position with such a tangible asset I'd continue with that. You may have a passion for RPGs but if you're game programmers at heart I'd have thought you'd get kicks out of any game - certainly I don't think anyone really hires RPG programmers in the real world? Also, there's loads of RGP and such things but not many beatemups on the PC that I know of. Not original ones, just the next street-fighter. Just my preference though...
Quote: Original post by d000hgThat is because they don't sell on PC. Like platforms games they don't really suit either keyboard or mouse and not everyone has a controller. Also many PC owners just like more complex games.
...there's loads of RGP and such things but not many beatemups on the PC that I know of.
I guess that makes it a good niche for an indie to exploit as the big publishers wont.
Dan Marchant - Business Development Consultant
www.obscure.co.uk
www.obscure.co.uk
Quote: Original post by d000hg
In your position with such a tangible asset I'd continue with that. You may have a passion for RPGs but if you're game programmers at heart I'd have thought you'd get kicks out of any game - certainly I don't think anyone really hires RPG programmers in the real world? Also, there's loads of RGP and such things but not many beatemups on the PC that I know of. Not original ones, just the next street-fighter. Just my preference though...
True, alot of work went into getting us this far, and it will take alot of work to complete this game. Perhaps it is the best way to go. Much of the code could be reused in an RPG, but the content may not be so lucky.
Quote: Original post by Obscure
I guess that makes it a good niche for an indie to exploit as the big publishers wont.
A very good point.
In our experience, chasing funding is a full-time job during many months of the year. We are approaching the emminent launch of our first mobile game after a roller-coaster of many form-filling and chasing-people months. We approached scottish enterprise who helped us with funds from an innovation scheme and are now helping us with a small business growth fund. Some banks could also lend you money through the Small business guarantee loan scheme where you are not obligated to pay it all back if your company folds. Whatever course you can take to get funding you will find with banks and grants etc, they will need their funds 'matched' with funding you have secured from other sources.
Until you have a decent track-record of making and selling your games, getting funds can be a nightmare. Wishing you well in your venture!.
Evelyn
www.cavemanarts.com
Until you have a decent track-record of making and selling your games, getting funds can be a nightmare. Wishing you well in your venture!.
Evelyn
www.cavemanarts.com
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