I''m giving my best shot here - does any one know how to load and USE Quake3 models?
I''m building a small game, just to sharpen my OpenGL skills, and I want to use quake3 models for that (including skins). Don''t ask why, lets say I got a specialy made model and I want to use it.
anyone?
---
Ohad Barzilay, aka Civax / CFXweb, http://www.cfxweb.net
using Q3 models
If you look around the forums here or in the search.. there have been posts before with answers... I don''t know how they work... The previous posts have demos with source code...
On NeHe''s CD is code for MD2 files that animate...
Is Pork a Noun or a Verb?
Jamie
On NeHe''s CD is code for MD2 files that animate...
Is Pork a Noun or a Verb?
Jamie
You need MD3''s model format descripton ...
Try seeking altavista (wotsit does not have it) ... other wise, you''ll have to figure out yourself ...
Still need to say that that format description IS somewhere ... Go on 3D exploration website, their prog can use Quake3 Models
For the skin, just use it like it is, the model contains mapping coordinates
Try seeking altavista (wotsit does not have it) ... other wise, you''ll have to figure out yourself ...
Still need to say that that format description IS somewhere ... Go on 3D exploration website, their prog can use Quake3 Models
For the skin, just use it like it is, the model contains mapping coordinates
(you can find me on IRC : #opengl on undernet)
After a bit of searching I found it (I forgot to write where it is )
It seems to be quite cool and complete yet ...
Seek up for it .... I am going to write an importer, but I need to know something first
How do you make Q3 models ? Is there a 3DS plugin ?
It seems to be quite cool and complete yet ...
Seek up for it .... I am going to write an importer, but I need to know something first
How do you make Q3 models ? Is there a 3DS plugin ?
(you can find me on IRC : #opengl on undernet)
i definitly recommend using quake2 models , quake3 models are a major pain in the ass.
i still havent got the shaders 100% sussed yet
Edited by - zedzeek on September 25, 2000 6:16:08 AM
i still havent got the shaders 100% sussed yet
Edited by - zedzeek on September 25, 2000 6:16:08 AM
Still, I''d like MD2 format description
I wrote a MD3 impoter, but, I couldn''t get it to work ... If someone interested working with me to help get it working, contact me( skslayer@infonie.be ). MD3 is not a pain, but, there are not much info about it, does anyone know where to find info on md3 ?
I wrote a MD3 impoter, but, I couldn''t get it to work ... If someone interested working with me to help get it working, contact me( skslayer@infonie.be ). MD3 is not a pain, but, there are not much info about it, does anyone know where to find info on md3 ?
(you can find me on IRC : #opengl on undernet)
I know there are tools published by iD that allow you to do models for Quake. I''m not an artist or a modeller, I don''t really have details...
---
Ohad Barzilay, aka Civax / CFXweb, http://www.cfxweb.net
Ohad Barzilay, aka Civax / CFXweb, http://www.cfxweb.net
quote: Original post by SKSlayer
Still, I''d like MD2 format description
I wrote a MD3 impoter, but, I couldn''t get it to work ... . MD3 is not a pain, but,
u couldnt get it to work sounds like a pain to me notice as well 3d exporter cant import all the q3 models.
goto my site goto donkey kong theres a link there to some swiss guys site who''s written a model inporter with source i just included his file and to read a md2 file was as easy as
model = md2_readModel("drfreak.md2");
md2_generateLightNormals(model);
and to draw him
md2_drawModel(model, int(current_frame), frame,current_frame-int(current_frame));
note also with md2 files they''ll draw quicker cause theres infos over strips/fans in the file. q3 files r just plain tris. (ive tested md2''s r defintly quicker to render than md3''s)
a couple of advantages of md3 stuff though
more frames for a walking animation,
able to use multiple textures on various parts of the model.
http://members.xoom.com/myBollux
What is the link to the .md2 loader on your site.
Zack
Zack
A moment enjoyed is not wasted. -Gamers.com
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement