A study on mythologies and how to use them when writing a story
The definitive guide to game writing inspiration
Over the last few months I have noticed that there seems to of been a number of posts asking for help on a similar theme:
“Im a coder, not a writer. Please help me write a story”
This is a pretty common occurrence. A programmer designs an engine, but has no world or plot to place upon it. Unfortunately, it is very unlikely that a post asking for a story that you could create will lead to anything substantial. This is because unless you design it yourself, you wont have a passion for the world you are creating, and invariably end up continually asking people for more and more help on what comes next (In a similar way, its like asking someone to write the first 10 pages of a book for you).
So, to combat this problem, I have come up the list below. The following is what will (hopefully) be an ever-growing list of sites and guides that can help you get over that writing block. They are links to sites that may spark ideas and get you thinking of possible plot ideas. Some will be galleries with lots of different art, and some will be guides on how to get started when creating a story.
++ How to submit ++
UPDATE: This thread has been retired automatically, so to submit new content please just send me a PM
I am hoping that this list will continue to grow as more and more people submit links. To submit your part to the guide, please follow the format below. Once I have verified that the site fits this guide I will add it to the list below. I will put your username with your link as well so you get sufficient credit.
Site name: Type the name of the site or page title that the link is connecting to.
Site Address: Don’t worry about it being a clicky or not if you don’t want to. It will be formatted correctly when I add it to the list.
Description: A quick description of what the site contains.
Best way to use(optional): A small guide on how you use the site for inspiration (not needed if the site you are linking to is a tutorial/guide)
You can copy and past this if you find it quicker:
Site name:
Site Address:
Description:
Best way to use:
++ THE LIST ++
++ Websites ++
Elwood Science fiction and fantasy art
A collection of user submitted art containing both Sci-fi and Fantasy
Best way to use: Just go through random pages looking at the art. Find one picture you like and try to imagine that as being part of a story. You will be surprised the plots you come up with
Concept art
A small collection of user submitted art containing people from both Sci-fi and Fantasy
Best way to use: Just go through random pages looking at the art. Find one picture you like and try to imagine the character as part of a story.
The big list of RPG plots
A huge list of plot starters that can be used to move to bigger story lines. It is designed for Pen&Paper games, but its still useful.
Best way to use: Read some of the plot starters and try to think of them being a level in a game. You may find that the setting and characters come naturally after this.
Dictionary of Inspiration Credit: orionx103
A dictionary of stuff that inspired me
Best way to use: Base your own characters or items off those presented here
FanFiction.net Credit: orionx103
A collection of fan-submitted fanfics
Best way to use: Shows you how characters can be taken in directions you might not've thought about
Vladimir Propp's "Elements of the Folktale" Credit: sunandshadow
Propp breaks down plot/folktale elements into 31 basic forms. Very interesting reading
Chris Crawford's library of articles Credit: sunandshadow
A library of articles about mimetics, the structure and function of fiction, and the design of the Erazmatron and some games made for it.
The TV Tropes Wiki Credit: sunandshadow
A lighthearted but intelligent wiki exploring common cliches and tropes in not just TV, but also anime, games, movies, and novels. Lots of stuff about heroes, villains, types of love interests, types of plots, and much more.
++ Books ++
Please Understand Me II: Temperament, Character, Intelligence Credit: Sunandshadow
Author: David Keirsey. Received 4.5/5 on Amazon.com
The Writer's Guide to Character Traits Credit: Sunandshadow
Author: Linda N. Edelstein Ph.D.
45 Master Characters: Mythic Models for Creating Original Characters Credit: Sunandshadow
Author: Victoria Schmidt. Received 4/5 on Amazon.com
The Complete Writer's Guide to Heroes and Heroines Credit: Sunandshadow
Author: Tami D. owden. Received 4.5/5 on Amazon.com
Characters Make Your Story Credit: Sunandshadow
Author: Maren Elwood. Received 5/5 on Amazon.com!
Fiction Is Folks Credit: Sunandshadow
Author: Robert Newton Peck. Received 5/5 on Amazon.com!
Interactive Storytelling: Techniques for 21st Century Fiction Credit: Sunandshadow
Author: Andrew Glassner
A list of his books including The "Masks of God" series, as well as "The Hero With A Thousand Faces". Credit: stimarco
A study on mythologies and how to use them when writing a story
Author: Joseph Campbell. Received 5/5 on Amazon.com (average from 3 books)
++ Forum Links ++
The Creative Process Credit: CoffeeMug
A post by CoffeeMug
Works to get inspiration from? Credit: various
Excellent post started by Origin2052, continued on by many others.
Writing – Reply by adventuredesign Credit: adventuredesign (includes other various members)
The post originally asked for help with writing, and adventuredesign went on to post a gigantic tutorial like post
++ Gamedev.net links ++
More Than You Ever Wanted To Know About Worldbuilding sunandshadows developer journal
An in depth look into worldbuilding. Touches on aspects such as Physics, Geography, Ecology and Culture.
Designing Characters sunandshadows developer journal
A guide on creating believable and in-depth characters.
Plot Part I sunandshadows developer journal
Breaks down the key points of a plot and analysis its progression from start to end.
Plot Part II sunandshadows developer journal
Fleshes out some of the milestons discussed in 'Plot Part I'.
Naming sunandshadows developer journal
A look at 5 different varieties of names, and discusses how to use them to name your characters.
++ Other useful tools ++
Universalis Credit: onyxflame
A collaborative storytelling game, with mechanics to resolve disagreements between players, as well as the ability to semi-randomly resolve story conflicts so even the players can be surprised by what happens.
Roget's Thesaurus online, free and searchable! Credit: Sunandshadow
Storybase Software for Writers Credit: diceymatters
Storybase is the world's only dictionary of essential human situations. The situations in Storybase make no reference to culture or gender specific conventions, so in a sense they are 'archetypal' and can be applied to any type of story. The software enables the writer to insert the names of their characters into the situtuations in Storybase. It is a great resourse for game developers who are having trouble with a specific story or who need to generate a lot of story threads in a short amount of time. Storybase does not write the story for you, however, it offers suggestions that spark the imagination. Storybase is a PC based software program that costs $99 (but it can be found on eBay for as little as $69.95).
[Edited by - sunandshadow on August 27, 2008 3:33:51 PM]
A study on mythologies and how to use them when writing a story
August 17, 2004 11:43 AM
What about character inspiration? Please start a thread about character inspiration. I can't think of any plot when I don't have characters.
I had a site up called the Dictionary of Inspiration. It wasn't so much meant to inspire everyone else. It was mostly for me. It had a large list of characters, items, and weapons that gave me ideas for other characters, items, and weapons. I wouldn't mind putting it up somewhere if you want me to, but it would take a while.
Quote: Original post by Anonymous Poster
What about character inspiration? Please start a thread about character inspiration. I can't think of any plot when I don't have characters.
This guide can be used for character insperation aswell. Basically, this guide should be used for plots, settings, characters...basiaclly game writing. One I (hopefully) get enough links added, I will re-format the guide and split it into sections (Settings > Sci Fi, Characters > Fanstasy etc).
Ive changed the name of the topic a bit to reflect this. Sorry for the misunderstanding.
@Orion; If you have time, that link sounds pretty good.
I'd suggest something different...
Settings > Scifi > Characters
Settings > Scifi > Items
Settings > Scifi > Plots
Settings > Fantasy > Characters
Settings > Fantasy > Items
Settings > Fantasy > Plots
I'm gonna start working on a bare-bones version of the DoI now. ^_^
[Edited by - orionx103 on August 17, 2004 10:19:59 PM]
Settings > Scifi > Characters
Settings > Scifi > Items
Settings > Scifi > Plots
Settings > Fantasy > Characters
Settings > Fantasy > Items
Settings > Fantasy > Plots
I'm gonna start working on a bare-bones version of the DoI now. ^_^
[Edited by - orionx103 on August 17, 2004 10:19:59 PM]
Why would fantasy and scifi characters be any different? They're all people, even if they're aliens or mystical beings or androids.
Here are some character resources:
_Please Understand Me II: Temperament, Character, Intelligence_ by David Keirsey
_The Writer's Guide to Character Traits_ by Linda N. Edelstein Ph.D.
_45 Master Characters: Mythic Models for Creating Original Characters_ by Victoria Schmidt
_The Complete Writer's Guide to Heroes and Heroines_ by Tami D. owden
_Characters Make Your Story_ by Maren Elwood (a bit old-fashioned)
_Fiction Is Folks_ by Robert Newton Peck (again, a bit old-fashioned)
Here are some character resources:
_Please Understand Me II: Temperament, Character, Intelligence_ by David Keirsey
_The Writer's Guide to Character Traits_ by Linda N. Edelstein Ph.D.
_45 Master Characters: Mythic Models for Creating Original Characters_ by Victoria Schmidt
_The Complete Writer's Guide to Heroes and Heroines_ by Tami D. owden
_Characters Make Your Story_ by Maren Elwood (a bit old-fashioned)
_Fiction Is Folks_ by Robert Newton Peck (again, a bit old-fashioned)
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
So if people want to look at fantasy characters, they can look at fantasy characters. If they want to look at scifi characters, they can look at scifi characters. Then, you can have a third where they can look at one in a combined list.
Quote: Original post by orionx103
So if people want to look at fantasy characters, they can look at fantasy characters. If they want to look at scifi characters, they can look at scifi characters. Then, you can have a third where they can look at one in a combined list.
You missed my point. My point was, there isn't any such thing as a scifi character or a fantasy character. I mean look at Data from Star Trek TNG. He's an android, definitely a sci-fi character right? But he's based on the idea of pinnochio, a fantasy character. The only difference is that one works by 'magic' andone by 'technology'. And I'm sure you've encountered thequote, "Any suffciently advanced technology is indistinguishable from magic."? So even an android, science fiction incarnate, would be right at home in a fantasy novel with one tiny change. Or look at klingons - really what's the difference between a klingon and an orc? There is no difference. There is no such thing as a fantasy character or a science fiction character, genre only effects worldbuilding, not character or character dynamic.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Point taken, but I still suggest making three lists (scifi, fantasy, and mixed).
I'll start with the standard disclaimer that I'm not dismissing the concept, but I will offer a disparaging view of the viability of this.
For writers or potential writers looking for help I do think these are great resources, but how useful would it be for the programmer who comes in with the phrase “Im a coder, not a writer. Please help me write a story”?
Would a person with no skill at writing be able to use these resources to create a world, characters and a backstory?
Purely hypothetical question, I'm playing devil's advocate. I can see very easily the programmer looking at these books and saying "okay, that was vaguely interesting - now what do I do?" while scratching his head in frustration.
I just thought of an example: drawing. There are many books available with the title "How to Draw [choose any noun]". If I were a programmer who decided I needed to draw some concept art, but I have no artistic ability, I may indeed go out and buy one or several of these books. I'll sit and diligently read, I'll follow what they've done, copy their examples and compare.
Then I'll sit down and try to come up with my own designs, and discover all I'm really doing is modeling the examples in the books and adding the occasional flair or change the angle here or there to give it a different look. I'm not really creating anything from scratch, I'm not realizing what's in my head - because it would take far too long to teach myself to draw the vehicles I envision.
Thoughts?
[Edited by - EricTrickster on August 18, 2004 5:47:45 PM]
For writers or potential writers looking for help I do think these are great resources, but how useful would it be for the programmer who comes in with the phrase “Im a coder, not a writer. Please help me write a story”?
Would a person with no skill at writing be able to use these resources to create a world, characters and a backstory?
Purely hypothetical question, I'm playing devil's advocate. I can see very easily the programmer looking at these books and saying "okay, that was vaguely interesting - now what do I do?" while scratching his head in frustration.
I just thought of an example: drawing. There are many books available with the title "How to Draw [choose any noun]". If I were a programmer who decided I needed to draw some concept art, but I have no artistic ability, I may indeed go out and buy one or several of these books. I'll sit and diligently read, I'll follow what they've done, copy their examples and compare.
Then I'll sit down and try to come up with my own designs, and discover all I'm really doing is modeling the examples in the books and adding the occasional flair or change the angle here or there to give it a different look. I'm not really creating anything from scratch, I'm not realizing what's in my head - because it would take far too long to teach myself to draw the vehicles I envision.
Thoughts?
[Edited by - EricTrickster on August 18, 2004 5:47:45 PM]
[font "arial"] Everything you can imagine...is real.
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