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Saving/ Loading multiple tex coords in an X file

Started by August 14, 2004 02:05 AM
1 comment, last by EddHead 20 years, 3 months ago
Hey all! Was wondering if there was a way to save multiple texture coords in an X file and load them in? Any other ways of doing it? Best, San
If there is one way to do it, and only one way, it WILL fail.
It's been a while since I really worked with DirectX, and I can't say I've really explored the X file format. But from what I understand it is designed to be extendable, so if there is no predefined structure for storing a second set of texture coordinates you could easily define your own template. You could use the same structure as MeshTextureCoords and just create another name and GUID for it.

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