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At what level of competency would you judge an artist who knows how to model and skin a 1000 to 1500 polygon human character? Would you say this is beginner to intermediate, intermediate or above? (Is this even enough info to make a decent judgement?)
That depends a lot of the quality of the models and skins of course. However, it doesnt take much to model a character with such low polycount, as you only need to get the proportions right but can't do much anatomy. Therefore i wouldn't hire 'him' to do higher polycount models until i see he has more knowledge and skills than 1000polygons can show.
Generally i'd classify a standard human model with 1000 polygons as easy and dont give it much credit, unless the model oozes with style.
The skin is a different issue as its quality doesnt have much to do with the polycount of model, i'd rate a skin for a 1000poly model at the same level as one for a 4000poly model.
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How many hours would it take to build such a character, taking into consideration that its a relatively generic male or female and thus doesn't require a large amount of character design (but with the caveat that clothing design might be a factor)?
1000-1500 generic human... about 1 day for the model and UV and 1 day for the skin, given that there is a solid idea/concept.
i dont animate so i cant help there but reusing bones and animations is actually a very good thing. Being able to build distinctive characters that can still use the same bone setup and share animations is very valuable. Safes a lot of work.