Equation of rotation
Could anyone help me in finding the equation for rotation around ANY vector?? I need it for my camera in OGL...
Try quaternions. They have a good tut over at gametutorials.com
http://www.gametutorials.com/Tutorials/opengl/OpenGL_Pg4.htm
or try ultimatgameprogramming.com
http://www.ultimategameprogramming.com/Tutorial.php?category=OpenGL&page=3
dimebag
http://www.gametutorials.com/Tutorials/opengl/OpenGL_Pg4.htm
or try ultimatgameprogramming.com
http://www.ultimategameprogramming.com/Tutorial.php?category=OpenGL&page=3
dimebag
OK and is this possible that my view cannot rotate more than 90 deg up and down because of the "up direction"vector?? Can this be the reason??
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