Which way is faster?
Hi, guys!
I have a building model. It consist of many meshes and two materials. First material is assigned to one part of meshes, second is assigned to another part.
And I have two cases:
1. All meshes are attached to one whole mesh.
2. Meshes are attached by material. So we have two meshes with different materials.
Question is: which of these cases gives best FPS? Which way is faster?
Any propositions?
August 02, 2004 03:58 PM
#2 Would probably be the faster way to with only two meshes to take care of.
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