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Which way is faster?

Started by August 02, 2004 11:13 AM
0 comments, last by GameDev.net 20 years, 3 months ago
Hi, guys! I have a building model. It consist of many meshes and two materials. First material is assigned to one part of meshes, second is assigned to another part. And I have two cases: 1. All meshes are attached to one whole mesh. 2. Meshes are attached by material. So we have two meshes with different materials. Question is: which of these cases gives best FPS? Which way is faster? Any propositions?
#2 Would probably be the faster way to with only two meshes to take care of.

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