full screen trouble
I''m using NeHe''s OpenGL window framework and going through the tutorials. Everything is great except that rendering is significantly slower in fullscreen mode. My card is a voodoo3 2000. Any idea on how to correct this?
Run tutorial number 25 in fullscreen and see if you get the same results as in windowed mode.
The code most likely isn''t optimized for a voodoo since the later tuts have had issues with them... You might also want to look at the display driver you''re using... It could be that you''re using software mode instead of ogl accelerated.
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I can tell that it IS accelerated in windowed mode. I tried it on a friend''s computer (he has the same card) and got the same slow results in fullscreen. Any other suggestions?...besides getting a geforce : )
I compiled and ran tutorial 25 as wolfman suggested. I got an invalid page fault...what should this tell me? Here''s another bit of info, I''ve linked these files in the project: GLaux.lib, GLu32.lib, OpenGL32.lib Should I be using something else since it''s a voodoo?
I compiled and ran tutorial 25 as wolfman suggested. I got an invalid page fault...what should this tell me? Here''s another bit of info, I''ve linked these files in the project: GLaux.lib, GLu32.lib, OpenGL32.lib Should I be using something else since it''s a voodoo?
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