OpenAL low volume
Hi
When i sue OpenAL i have a very low volume compared to the Windows Media Player for example.
I get only acceptable results when i change the speakers amplifier but then when i came back to WIndows a simple Windows sound can be heart 100m awy...
I have set both GAIN (source and listener) to 1.0f and the position of listener and source are nearly equal what can be the problem?
thx
einKI
- See if it's a general OpenAL problem by running one of the many OpenAL examples out there, e.g. from the Creative Audio SDK.
- Make sure your distance attenuation is set up correctly.
~phil
- Make sure your distance attenuation is set up correctly.
~phil
~phil
Hi
I have set the rolloff factor to 1.0f and that work not very good
now i have
it sounds not bad but i do not know what value here is physicaly correct. It should sound similiar to reality and i do not know
how i can proove that with a gun shot or an explosion.
by
einKI
I have set the rolloff factor to 1.0f and that work not very good
now i have
alSourcef (Source, AL_ROLLOFF_FACTOR, 0.25 );
it sounds not bad but i do not know what value here is physicaly correct. It should sound similiar to reality and i do not know
how i can proove that with a gun shot or an explosion.
by
einKI
In audio programming, you 'fudge it' a lot of the time. As long as it sounds right, it is right, for most people.
Your exact attenuation setup, etc. will depend on what kind of set of units you're using in your game, and what the meaning of the distances, velocities, etc. that you pass to OpenAL are.
~phil
Your exact attenuation setup, etc. will depend on what kind of set of units you're using in your game, and what the meaning of the distances, velocities, etc. that you pass to OpenAL are.
~phil
~phil
This topic is closed to new replies.
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