Quote:Original post by Wysardry Whether this feature improves the game or not will depend on personal preference more than anything else.
Personally, I prefer CRPGs to be realistic and challenging, but that doesn't mean that everyone does.
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True, unfortunately. This falls partially under the adage of not being able to please everybody. However, I still want to insist that I'm looking at status effects, not looking at realism. What I don't know is whether or not people are balking at the idea of realism or the idea of a detailed status effect system.
Quote: Another aspect that complicates matters is that many games are categorised as (C)RPGs when they are really some sort of hybrid such as an action RPG. Many newer players haven't actually played a "pure" or "hardcore" RPG, and believe that an RPG is just an FPS with stats. |
I do know that the return of RPGs in the last few years was heralded by action RPGs, so you may be right. I wonder how people would take to X-Com if it came out right now.
Quote: The idea of calculating hits and damage of individual body parts has been tried in traditional (pencil and paper) RPGs, but as mentioned earlier, it was a lot of extra effort for the DM and players.
However, computers are excellent number crunchers, and IMO it would be a waste not to take advantage of that strength. Unfortunately, most games designers tend to focus most of their efforts on the graphical side.
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Yes, you're right, it's a snap for cRPGs. The core question is whether or not the situations you get into are themselves interesting as a result of a complex damage model. If getting a broken arm simply means that you're weaker and hosed through a significant portion of the game, then that sucks.
If getting a broken arm means that you have to sneak into an enemy town, bribe the local doctor, who just happens to have a son who has vital information for you that...
Effects should lead to interesting situations and scenarios.
Quote: If you do decide to go ahead with this idea, I hope that it will also apply to enemies. I'd love to have the opportunity to shoot or hit an enemy in the legs, then interrogate them, or maybe kill them slowly (if the game caters for evil alignments).
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Yes, yes, yes and yes. You might appreciate that I'm planning for AI that doesn't just always go for the throat and fight until you're dead. NPCs should be sources for enemy positions, lists of strategic moves and even bargaining chips.
And there are definitely items and actions that cater to the "evil" alignments, allowing you to be everything from an evil corporate exploitationist, a Captain Bluebeard, and a Captain Bligh. :>
Quote: Firing darts containing a local anaesthetic at an enemy's legs would also be a way of capturing them alive |
Yes, things like EMP, psionics and nanoviruses are just for this.
Quote: (or amusing yourself by watching them try to walk afterwards).
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Haha, I can see that if you play a crew of shady pirates is just the thing for you! :D