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Tangent Space Matrix

Started by July 22, 2004 03:15 AM
0 comments, last by tomek_zielinski 20 years, 4 months ago
how to calculate tangent matrix if you have only 1 vertex position, 1 light position and vertex normal???
For one vertex and its normal it's easy task - just find one arbitrary vector perpendicular to normal(tangent) and then do a cross product to find binormal.

But in real world case you will neeed texture coordinates, because tangent vector says about the axis in which u is changing and v is not, and binormal says about the axis in which v is changing and u is not.
www.tmreality.com

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