Quote: Original post by raydog
I think the point is that the startup (time and money) is not profitable. In the long run,
like 5-10 years, it might be profitable.
No, 5-10 years to be a millionaire, if you're good at what you do. Of course, if you start at year 0 with 0 experience and 0 coding and 0 design and 0 content-writing ability, then millionaire status is all but impossible.
If you're good, and you know what you're doing, you should be profitable in 6-9 months. The established MUD small businesses appear able to launch a new game every 6 months and have it profitable before they launch the next... c.f. Skotos for instance. (although MUD's are only 1/3 to 1/2 of their business).
EDIT: ...then you do that for 5-10 years, building up larger and larger user bases and more and more games each year, and ...
[Edited by - redmilamber on August 6, 2004 5:18:36 PM]