Quote: Original post by raydog
You say you've played Muds for 5 years, but only scratched the surface of creating one?
Muds are an expensive investment of time, either playing or creating. It's around the
clock maintenance, 24hrs a day. It's a type of micro-management that I try to avoid.
In my opinion, the amount of time you put into it is not profitable.
I don't recall ever having said I only scratched the surface of creating one. I DID create one. While it wasn't as serious an effort as I'd make now, it was fully functional, so I'm absolutely aware of all the maintenance required. Perhaps you're misunderstanding me. I enjoy playing MUDs, and I enjoy coding (provided I'm coding something I like), so even if this generated no income, it wouldn't be a waste of time. However, because I don't have as much time as I used to, I wouldn't mind getting some money out of it as well. That's all.
Obscure and Kylotan (again) brought up some ideas that I hadn't thought of before. I actually wasn't aware Achaea's owners were able to make enough money from it to quit their day job - I didn't think anyone would pay those exorbitant sums to get simple in-game items! A rotation of available items really is a brilliant idea. Obscure also makes a good point, addressing my concern of overpowering players with purchased items.
I appreciate the help so far, guys!