OpenGL
Can OpenGL do boolean operations between generated solids ?
For example union, subtract or intersect (like AutoCAD).
2221
2221
It can if you make a class for each of your objects then defining operators for them.
There, that will mutltiply a cube by a scalar. If you want to multiply two Cubes, take two Cubes instead of a Cube and a scalar...
S.
// cube.hclass Cube{public: double edge1[3]; // vector of edge 1 // make 8 edges if you need a cube // other functions};// define operatorsCube operator* (const Cube&, const double);// etc...//// cube.cpp// other functions...Cube operator* (const Cube &cube, const double scalar){ cube.edge1[x] *= scalar; // etc return cube;}
There, that will mutltiply a cube by a scalar. If you want to multiply two Cubes, take two Cubes instead of a Cube and a scalar...
S.
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