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3ds exporting

Started by July 13, 2004 11:09 AM
2 comments, last by wild_pointer 20 years, 4 months ago
I really don't have much experience with modeling so hopefuly someone can help me. Earlier in the year someone created a few simple buildings and left them for me in max format (all in the same scene). So now I started pulling them apart and exporting them seperately. The problem is that the individual buildings when loaded into my world are always seem to be offset by some amount from the origin. The way I exported them was to delete everything but the object I wanted, select it, and move it to the origin before saving it as a 3ds file. I suspect its something with the model itself because when scaled extremely small it sits on the origin, but when scaled up it translates away from the origin as if it was using a different scale/coordinate system than everything else. I've never written a 3ds loader (the one i'm using is from a commercial toolkit, so I much doubt it's the problem and I've tried other models from the net that work correctly) so I can't really hazard any guesses as to why it's doing this or what information is stored in the model. Anyone know what i'm doing wrong? [Edited by - wild_pointer on July 13, 2004 11:26:59 AM]
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Your problem seems to be that the pivot if off center.. go into hierachy in the panel to the right and select 'affect pivot only'..then center it on at 0,0,0 ;)...its also a good idea to reset xform ..you can find this under the 'utilities' tab on the right panel..:)
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You are awesome, thanks. If you're registered PM me so I can rate you :)
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One more question, what's the easiest way to get the origin exactly on the bottom in the center? So the base is at (0, 0)? Some are at the bottom, some are at the top, some are in the middle :( I'm trying to play with snap but I'm really bad at this.
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