Quake3 BSP Map Loading Question
im creating a basic q3 render thingy but i have come 2 problems.
at the moment i use only type 0 (Polygons) of the bsp but i believe that there are patches and billboards and more stuff can some one help me...
Second Question - You know the faces use a triangle strip, well are all the verts of the strip on the same plane or do i have to create a triangle for each strip(In connection with collision detection)
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