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Quake3 BSP Map Loading Question

Started by July 12, 2004 04:52 AM
0 comments, last by eSCHEn 20 years, 4 months ago
im creating a basic q3 render thingy but i have come 2 problems. at the moment i use only type 0 (Polygons) of the bsp but i believe that there are patches and billboards and more stuff can some one help me... Second Question - You know the faces use a triangle strip, well are all the verts of the strip on the same plane or do i have to create a triangle for each strip(In connection with collision detection)
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http://djoubert.co.uk
You might want have a look at the gametutorials.com site, they have a few projects that deal with loading Q3 .bsp's clicky - there's also an unofficaial spec on the format here (same site).

HTH
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Cheers,
Darren Clark

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