- Added the method Discard() which allows the application to discard a module when it is no longer needed
- Added the method GetModuleID() which can be used to enumerate script functions in modules
- RegisterObjectType() should now use the new flags asOBJ_IS_COMPLEX and asOBJ_IS_NOT_COMPLEX
- ExecuteString() now take the name of the module in which it is to be executed
- Added support for enumeration of global script variables
- Added new macros to make it easier to take the pointer of overloaded functions and methods
AngelScript 1.8.0 WIP #5 (2004/07/08)
Here's one last WIP before I release the final 1.8.0 version.
This release bring the following changes:
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
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