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Very strange

Started by September 14, 2000 07:09 PM
2 comments, last by Cel 24 years, 2 months ago
Hey, I have a strange problem: On my system, I have an ogl program that puts textured quads onto the screen. It works fine and runs great. I tried it on a system with a tnt2 in it, and nothing shows up where the textured quads should be. The strange thing is that I have other models on the screen as well and they show up fine. I know this sounds vague, but essentially, what could cause my program to run fine on a geforce, but have missing textures/shapes on a tnt2?? I tried dif drivers for the tnt2,no difference.... arghhhhhhh Cel
Cel aka Razehttp://chopper2k.qgl.org
Maybe you have declared the verticies of the first quads before using glCullFace() so that it''s wound for the default of your particular card. Then you may have declared the proper winding for the others before drawing them. It''s hard to tell since I don''t have your drawing code.
S.
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Hi, thnx for responding.

Now that you mention it, I think winding may be the problem. I will check it out ASAP.

BUT, if this was the case, why would it somehow work correctly on my Geforce system, and not others ???

Anywayz... Cel
Cel aka Razehttp://chopper2k.qgl.org
Sometimes the default winding direction is different on vid cards (at least, I''ve read it is...) This means that anything drawn before the first glCullFace direction is specified will be assumed to be wound in the proper way for that card. Even if it''s not.

S.

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