Intel GLsdk library
Don't know how many of you guys know about this but I just recently had the pleasure of using it and I will never go back to the old way of extensions again. You can find the extension lib here:
http://oss.sgi.com/projects/ogl-sample/sdk.html
Anyone had any problems with this SDK before?
- Cheers
Vic
Maybe NeHe will add it to the news section during the next post. I for one love it, no init functions to call, no special things to do, just drop the glprocs.c in your project and include glprocs.h and you can use extensions just like you would the core OGL lib. Let me know how it works out for you skow.
-Cheers
-Cheers
They should make it a lib, and make it a total replacement for the OpenGL libs we use now ( Also add the OpenGL functions that are in the normal lib duh :P :D)
http://sourceforge.net/projects/pingux/ <-- you know you wanna see my 2D Engine which supports DirectX and OpenGL or insert your renderer here :)
Quote: Original post by vbtest
They should make it a lib, and make it a total replacement for the OpenGL libs we use now ( Also add the OpenGL functions that are in the normal lib duh :P :D)
If only we were so lucky! It prob. wouldn't be that difficult to make a code generator based off Intel’s code to keep current with future versions of OpenGL extensions. Unfortunately the SDK doesn't come with its own code generator; the codegen directory is blank :(
July 03, 2004 06:49 AM
Hi!
As far as i know the Intel GLsdk only supports OpenGL up to version 1.3 or so and does not have an automatic code generator.
I created my own implementation which has a code generator where you can specify which extensions you want to support.
Calling an initialization function to use the extensions is optional. My implementation is small and comes with full source code (also for the wgl extension functions).
http://trenki.50free.org/extgl/
You may also want to check out GLEW.
As far as i know the Intel GLsdk only supports OpenGL up to version 1.3 or so and does not have an automatic code generator.
I created my own implementation which has a code generator where you can specify which extensions you want to support.
Calling an initialization function to use the extensions is optional. My implementation is small and comes with full source code (also for the wgl extension functions).
http://trenki.50free.org/extgl/
You may also want to check out GLEW.
Quote: Original post by Anonymous Poster
As far as i know the Intel GLsdk only supports OpenGL up to version 1.3 or so and does not have an automatic code generator.
The link to the SDK above does support OpenGL 1.5. I'm using it to make a small GLSL object. They must have updated the SDK since you last checked.
Good work on the generator, I downloaded it and it looks like it would work just like the Intel SDK. I haven't tested it yet but I take your word that it does judging from the code it generated. Is extglgen.y really a .c file? On lines 176 - 385 what is that? I have never seen code like that before. Is it something that is used by Flex? I wasn't sure how you would feel about me posting your code in here so I decided not to.
- Cheers
July 03, 2004 05:55 PM
Yes it is flex specific code. It is used to generate the parser.
And yes, my code looks really similar to the GLsdk because looked into that before making my code generator.
And yes, my code looks really similar to the GLsdk because looked into that before making my code generator.
This topic is closed to new replies.
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