quote: Original post by MadKeithV
On an almost unrelated note:
What if you designed a strategy game where you have only one unit? The command unit, that is...
Every other unit in the game would be controlled by the AI, and you simply issue orders, in the hope that they will hear them, and actually follow them correctly.
Wouldn''t that make for an interesting change of pace?
Now this deserves it''s own post! But in lieu of that, I''ll note a couple of things: 1) if you can see your units manuevering, then AI at the unit level could be heavily scripted, and maybe thus more dramatic (after all, it''s the computer that''s playing against itself here, not you) 2) If you don''t see your units, a nice battle report and abstraction mechanism will be necessary.
I think it''d be great to be in the shoes of someone like Napoleon or Dwight D. Eisenhower, and a mechanic like this would put you there.
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Just waiting for the mothership...