Aylie - Player Character, Opinions Please
This is Aylie, version 1.0 :)
She is to star in a thriller / horror flic type game that I'm currently working on. Or rather, I would be working on the game if I hadn't spent so long working on Aylie.
When staring at nothing but a single girl for 48+ hours, it's easy to lose your sense of quality and judgement. So I would like to have some opinions on what would make her more realistic, and if anything needs serious fixing.
I will post more images if anyone needs more angles :)
See her here.
See new version after comments here.
Thanks!
[Edited by - Jiia on June 29, 2004 12:50:13 AM]
Very impressive. My first comment is to use photobucket ;) Following that, I really like the way her hair tails off into strands; that must be a pretty high-res texture. Whatever it is it looks great. Constructively, I would say an easy thing that would make her look more realistic would be to tone down her eyes from that shade of electric turquoise; make it something a little closer to a natural blue. Also, something a little harder to pin down...I thought the softness of the face in the closeup shot suggested a degree of youthfulness (like 13 or 14) that was inconsistent with the rest of her. I'm not quite sure how'd you fix that...maybe make cheekbones a little more prominent, reduce the fullness of the upper lip slightly so that it's a bit thinner than the lower one.
Great job though, I assume if that's an in game model that it's targeted at some pretty serious system specs! (what is the face count/cumulative texture size?)
Great job though, I assume if that's an in game model that it's targeted at some pretty serious system specs! (what is the face count/cumulative texture size?)
-david
Sorry about the page full of big images. It started with only two :)
She's somewhere between 15-17 years old. Which part of her suggests otherwise? Maybe something on the face texture? Breasts too big? Hips? She's less than about 5 feet tall. Maybe if there were other characters standing around, it would put her size into perspective. Maybe it's just the seriousness in her face? She's about to be chased by zombies.
Yes, the eyes! Maybe I should tone those down a little. That color just smacked me in the face, so I left it.
As for the resolution / specs. The game will focus on small, highly detailed areas rather than large open areas. Where I have 4 characters and 30 objects, other games may have that number of vertices in 4+ times as many objects :) She uses 2164 vertices / 4258 triangles in her face. But there are still a lot of areas I can tweak to reduce that count later on. And she has hidden polys such as her ears, teeth, tongue, and inside her mouth. A whole lot of vertices will vanish when I optimize her ears more, since they just recently became hidden.
Textures are huge right now (1024x1024). I plan to keep them that way and have in-game options to limit sizes. Believe or not, it still looks close when using 256x256. Just loss in detail of hair transparency and freckles and such :)
Also, there are still some issues with her hair. Order-restricted transparency and back-face culling are things I need to work with.
Thanks for the comments!
She's somewhere between 15-17 years old. Which part of her suggests otherwise? Maybe something on the face texture? Breasts too big? Hips? She's less than about 5 feet tall. Maybe if there were other characters standing around, it would put her size into perspective. Maybe it's just the seriousness in her face? She's about to be chased by zombies.
Yes, the eyes! Maybe I should tone those down a little. That color just smacked me in the face, so I left it.
As for the resolution / specs. The game will focus on small, highly detailed areas rather than large open areas. Where I have 4 characters and 30 objects, other games may have that number of vertices in 4+ times as many objects :) She uses 2164 vertices / 4258 triangles in her face. But there are still a lot of areas I can tweak to reduce that count later on. And she has hidden polys such as her ears, teeth, tongue, and inside her mouth. A whole lot of vertices will vanish when I optimize her ears more, since they just recently became hidden.
Textures are huge right now (1024x1024). I plan to keep them that way and have in-game options to limit sizes. Believe or not, it still looks close when using 256x256. Just loss in detail of hair transparency and freckles and such :)
Also, there are still some issues with her hair. Order-restricted transparency and back-face culling are things I need to work with.
Thanks for the comments!
Jiaa, really good job! You've done a great job with the hair, eyebrows, and eyelashes.
My main criticism would be that the lips don't look right to me. I think the top lip sticks out a little too far and is a little too full. To me, it looks like poor Aylie got stung by a bee in her top lip. As Muse said, just thin it down a bit, and that should fix it.
Other than that, great work!
Andy
My main criticism would be that the lips don't look right to me. I think the top lip sticks out a little too far and is a little too full. To me, it looks like poor Aylie got stung by a bee in her top lip. As Muse said, just thin it down a bit, and that should fix it.
Other than that, great work!
Andy
Holy hell dude, nice!!!!
is that the same model that's going to be the playable character?
what's the polycount on it??
awsome hair by the way... do i spy Maya?? :)
is that the same model that's going to be the playable character?
what's the polycount on it??
awsome hair by the way... do i spy Maya?? :)
Ooh, verry nice. She definitely has a horror flavor to her. Two suggestions - the lips seem a little too big from top to bottom, and if this game will have a lot of dark backgrounds you should give her a brighter color shirt so she doesn't blend in too much.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Thanks for the compliments!
Yes, she will be the player character. I wanted to go a different route other than busty ladies or super hero freaks. I was also hoping she would apply a little more vulnerability to the player, which fits the game theme. She doesn't know any fighting techniques, and she's not going to be able to fire guns very decently. But zombies are slow and clumbsy, so she does have some advantages. Anyways, the main idea behind the game is to stay alive, in a world almost completely zombified.
The lips. Thats two who say they are too big. Do you mean they are sticking out too far, or that they are too full, or are they too wide? Or is it all of the above? I know it's difficult to pin-point exactly why they look big, but it would be a huge help if someone could narrow it down for me.
Thanks again, I really appreciate the opinions.
Yes, she will be the player character. I wanted to go a different route other than busty ladies or super hero freaks. I was also hoping she would apply a little more vulnerability to the player, which fits the game theme. She doesn't know any fighting techniques, and she's not going to be able to fire guns very decently. But zombies are slow and clumbsy, so she does have some advantages. Anyways, the main idea behind the game is to stay alive, in a world almost completely zombified.
The lips. Thats two who say they are too big. Do you mean they are sticking out too far, or that they are too full, or are they too wide? Or is it all of the above? I know it's difficult to pin-point exactly why they look big, but it would be a huge help if someone could narrow it down for me.
Thanks again, I really appreciate the opinions.
I know girls who have lips that large.
After collagen injections :-)
Actually, I think she'll do fine. You don't need absolute realism for a videogame. Or she'd have to gain 25 pounds from all the french fries and soda the average American girl has eaten by age 17...
Have you worked out facial expression morphs yet? I've found that subtle, slow, variation in a few facial muscles will add a LOT of life to a face, as will occasional eye blinking or slight closing of eyelids.
If I'd do one single thing to this model, I'd move the eyes slightly closer together, or at least open up the insides of the eyes so they aren't so outwards-slanted. But I could happily use her just as-is, so don't worry if you don't feel like it. Great job!
PS: Are those hair highlights painted, or do they come from the material?
After collagen injections :-)
Actually, I think she'll do fine. You don't need absolute realism for a videogame. Or she'd have to gain 25 pounds from all the french fries and soda the average American girl has eaten by age 17...
Have you worked out facial expression morphs yet? I've found that subtle, slow, variation in a few facial muscles will add a LOT of life to a face, as will occasional eye blinking or slight closing of eyelids.
If I'd do one single thing to this model, I'd move the eyes slightly closer together, or at least open up the insides of the eyes so they aren't so outwards-slanted. But I could happily use her just as-is, so don't worry if you don't feel like it. Great job!
PS: Are those hair highlights painted, or do they come from the material?
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Quote: Original post by Jiia
The lips. Thats two who say they are too big. Do you mean they are sticking out too far, or that they are too full, or are they too wide? Or is it all of the above? I know it's difficult to pin-point exactly why they look big, but it would be a huge help if someone could narrow it down for me.
Like I said, it's that they are too big from top to bottom, I would compress her mouth or even her whole jaw vertically to fix the proportions up.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Thank you for the suggestions! Let me know if they are still too bulky. See Aylie 1.1.
hplus0603 > No collagen for Aylie, please :) The highlights are part of the texture. Not sure how I could get the effect another way. Also, I have tried facial morphs. But I have to redo them everytime I change her mesh. So I have to wait until I'm sure she's done :)
hplus0603 > No collagen for Aylie, please :) The highlights are part of the texture. Not sure how I could get the effect another way. Also, I have tried facial morphs. But I have to redo them everytime I change her mesh. So I have to wait until I'm sure she's done :)
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