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Opengl 1.5 occlusion culling with geforce 2

Started by June 25, 2004 08:06 AM
3 comments, last by Raduprv 20 years, 5 months ago
Hi, nvidia driver is opengl 1.5 compatible, so, can my app use new occlusion query (opengl ext) with my geforce 2 ?
If I'm right OpenGL 1.5 will work if you have a card that support OpenGL 1.4 so if your geforce has OpenGL 1.4 support OpenGL 1.5 should work.
http://sourceforge.net/projects/pingux/ <-- you know you wanna see my 2D Engine which supports DirectX and OpenGL or insert your renderer here :)
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Wrong,

geforce 4 ti support opengl 1.3, and demo prog using occlusion culling works... !
Just query the extension. If it exists use it, if not don't. Generaly you can't depend on verison too much.
You should never let your fears become the boundaries of your dreams.
From what I heard, it's a good idea to stay away from that extension, since it's slow.

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