GLSL 1.1 is out
Hi all!
The OpenGL shading language got an update today and is now version 1.1. There were some changes for example new tokens for Samplers (glGetActiveUniform will not return an int for a sampler). Also MRT support was added (using ATI_draw_buffers).
Here are the links:
http://www.opengl.org/
http://oss.sgi.com/projects/ogl-sample/registry/ARB/GLSLangSpec.Full.1.10.59.pdf
http://oss.sgi.com/projects/ogl-sample/registry/
--------------------------------------------------------There is a theory which states that if ever anybody discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.There is another theory which states that this has already happened...
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