LUA Code Organization
Hi,
how does one organize LUA code, so that, the variables i globally create in one Lua Script are not seen in another.
Am I forced to create a function to encapsulate those variables, so that they aren't seen from the "outside" (global)?
Is there a way to kill a variable, something like:
undefine var; ?
Wouldn't setting the var to "nil" be enough?
You could also have more than one lua context.
You could also have more than one lua context.
Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>
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