Nehe tuts don´t use Voodoo2 drivers
When i call glGetString(GL_VENDOR) i alway get Microsoft Corporation instead of 3Dfx Interactive. All the commercial games
i test run with 3Dfx drivers. How do i use then in Nehe tuts ?
You are using stuff your 3dfx doesn''t support I guess, then it uses software driver
check for opengl.dll
check for opengl.dll
(you can find me on IRC : #opengl on undernet)
For the V1 and V2 you need to find a copy of the 2.1beta driver from 3dfx. Put that driver in the directory with your .exe file and everything will be fully accellerated. Problem is finding the driver... it''s a rare find... I used to have it until 3dfx told me they didn''t want me to distribute it.
Small note... if you grab the stars screensaver, it''s in the zip
Small note... if you grab the stars screensaver, it''s in the zip
Why didn''t they want you to distribute it? Don''t they want applications to take advantage of their 3d hardware?? So how do the commercial games run so fine in openGL mode on my voodoo banshee? Do they use the file you are talking about?
Woah that''s a whole lot of question I guess that''d be enough for now hehe
See ya
Woah that''s a whole lot of question I guess that''d be enough for now hehe
See ya
September 09, 2000 02:03 AM
yeah alot of games get distributed with these .dll''s but they aren''t normally stuffed into the system / system32 directory and not all of them are obviously named.
still, i''ve never had a popular game that i couldn''t get support on. usually on the websites there will be instructions on how to specify which drivers you wish to use.
still, i''ve never had a popular game that i couldn''t get support on. usually on the websites there will be instructions on how to specify which drivers you wish to use.
September 11, 2000 01:54 PM
It is possible to use the v2/v1 cards without much trouble
or fuzzing around with beta drivers.
The Problem is :
The V1/V2 are Add-on cards, but OpenGL was never designed for
systems with more then one GFX-card.
To work around the problem, search in your win/system directory
(and subdirectories) for a file called something like 3dfxgl.dll (comes with your 3dfx drivers ,any version) and rename it
to opengl32.dll (this is the standart MS OpenGL Library).
If you run your Programs now, they will use the 3dfx
(hardware-accelerated) OpenGL system instead of MS''s software
implementation. Make a copy of opengl32.dll first in case
something goes wrong.
§dfx will be returne as vendor as well
or fuzzing around with beta drivers.
The Problem is :
The V1/V2 are Add-on cards, but OpenGL was never designed for
systems with more then one GFX-card.
To work around the problem, search in your win/system directory
(and subdirectories) for a file called something like 3dfxgl.dll (comes with your 3dfx drivers ,any version) and rename it
to opengl32.dll (this is the standart MS OpenGL Library).
If you run your Programs now, they will use the 3dfx
(hardware-accelerated) OpenGL system instead of MS''s software
implementation. Make a copy of opengl32.dll first in case
something goes wrong.
§dfx will be returne as vendor as well
well u lot are full of bull. the latest dirver for banshee support OGL. there are no hardware tying that u have to do its automaicly done by the dll which is found in the latest drivers avilable from 3dfx. the same goes for the v1/2 boards. goto this web site if u want to find out that what im saying is true and dl the gl drivers for ure G-CARD. Anonymous Poster is talking unsuported rubish
the site is
www.glsetup.com
i should know ive used all these drivers
PS
NeHe frame work does use the drivers. its a autonmatic process for the os to link the OGL operations to the hardware
~prevail by daring to fail~
the site is
www.glsetup.com
i should know ive used all these drivers
PS
NeHe frame work does use the drivers. its a autonmatic process for the os to link the OGL operations to the hardware
~prevail by daring to fail~
This topic is closed to new replies.
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