"My" 3D Engine
How come it runs so fast? Its blazing fast on my TNT2Ultra. Seems to run evenn faster than BlackScars world!
Tesselation is like cut everything is smaller triangles
cuz OGL lighting calculates the color for every vertex and make it smooth between them, so more there are triangles, better the lighting will be, but slower it will run
(OGL uses per-vertex lighting)
cuz OGL lighting calculates the color for every vertex and make it smooth between them, so more there are triangles, better the lighting will be, but slower it will run
(OGL uses per-vertex lighting)
(you can find me on IRC : #opengl on undernet)
Hey Naveed where are you from in Pakistan.
I myself am a Pakistani and a good at openGL maybe you and I can work on a project or so???? I live in LHR so plz tell me your info.
I myself am a Pakistani and a good at openGL maybe you and I can work on a project or so???? I live in LHR so plz tell me your info.
the wall collision detection should be changed a tad. when you run into a wall at a non 90 degree angle you shouldnt stop completely. simply set the velocity in the direction of the wall to zero. just a constructive critisism.
I am from Karachi, Pakistan. About how it is running fast, thats because... I don''t know, I am just rendering one sector at a time. Also I am using ridiculous collision detection scheme, thats why I was facing problem in keeping the velocity vector, at collision detection.
Naveed, I can''t find your site anymore. Its a shame cause I was really interested in your game. Do you have a new address or can you E-mail me your game and code? Thanks
mchristo@worldcom.ch
mchristo@worldcom.ch
quote:
Original post by Naveed Ahmed
Well I extended NeHe''s tut 23, now it supports
1) Multiple Sectors, via virtual doors.
2) Collision detection.
3) Lighting. (Press F2 to enable and disable it).
4) Object Support .MD2 file format from Quake 2.
I''ve also implemented weapon system, but have not put it in current release, you can download binary and code from following address.
http://www3.cybercities.com/g/greatman/dream001.zip
Lighting effects are not good as I expected, I can''t understand why.
I am facing following problems, how to implement characters AI, like how they can detect if they can see the player, secondly how do you know if you are watching a character.
Secondly I don''t have good animation effects for the players gun, particularly when it fires, I don''t know how to implement fire effect.
Suggest something if you know.
Thanks
the address you gave doesn''t seem to work, I''d like very much to see your demo, please try to fix it or to send it to me email
My Web Page
My Web Page
such a shit!!
I want your file..
just put a new link in (I mean with a href and so)
we wanna play, not watch the pictures
![](http://www.starcraft3d.net/staff/davepermen.jpg)
![](http://www.starcraft3d.net/staff/sc3d.jpg)
I want your file..
just put a new link in (I mean with a href and so)
![](http://www.starcraft3d.net/staff/davepermen.jpg)
![](http://www.starcraft3d.net/staff/sc3d.jpg)
If that's not the help you're after then you're going to have to explain the problem better than what you have. - joanusdmentia
My Page davepermen.net | My Music on Bandcamp and on Soundcloud
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement