Multiple Quads
Well this is kinda stupid but how can you build multiple quads(more than 2 or 3) such that each has its unique shape. I don''t wanna use glBegin-glEnd again n again. so plz tell me another way!
um, you could use triangles, triangle strips, I''m not really sure what you''re wanting, but not using glBegin and glEnd seems a bit drastic.
JoeMont001@aol.com www.polarisoft.n3.net
JoeMont001@aol.com www.polarisoft.n3.net
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Why don't you use glBegin(GL_QUADS) and just draw your quads??
glBegin(GL_QUADS);
for(i=0;i < NumberOfQuads;i++)
{
glVertex3f(quad.v0.x,quad.v0.y,quad.v0.z);<br>glVertex3f(quad.v1.x,quad.v1.y,quad.v1.z);<br>glVertex3f(quad.v2.x,quad.v2.y,quad.v2.z);<br>glVertex3f(quad.v3.x,quad.v3.y,quad.v3.z);<br>}<br><br>glEnd();<br></code><br><br>GA<br><br>Edited by - ga on September 5, 2000 7:01:33 AM
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September 05, 2000 08:07 PM
look into vertex arrays and display lists if you''re worried about all the function calls.
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