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Generated Exe files.
Um ... Thanks Strylinys, but that wasn’t what I asked. I know those things, and they are working great. What I was wondering was how do you ‘bind’ the glTranslated/ glRotated functions. I mean, how do you tell it what to affect? My problem was that it transformed the camera position, instead of the cube. So ... what’s the secret?
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--------------------Moo, that’s right, moo!
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