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This performance sound right?

Started by September 03, 2000 06:54 AM
5 comments, last by Cel 24 years, 2 months ago
Hey there, quick question. I have my game engine running a single scene with 2 meshes Heres the framerates I observed: Geforce DDR: ~1700 TNT2Ultra: ~390 TNT1: ~260 Does this huge performance gap seem reasonable/correct? Thanks, Cel
Cel aka Razehttp://chopper2k.qgl.org
How many polygons are you rendering ?
How many pixels are you drawing (approximatively) ?
What is the state (texture enabled or not, nearest/linear texture filter, lightning, blending,...) ?

If you have rendered 2 polygons your FPS is very low...if you have rendered 1000 polygons your FPS is very high!

IpSeDiXiT
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what i think is more important is how are you rendering them. i dont have a geforce but i think they do display lists much quicker in proportion to other cards also the geforce has the vertex array range extension
Well, my 2 meshes comprise approx 300 polys

they arent textured, just flat coloured

each mesh is stored as a display list

all my program does atm is call each display list

nothing more :/

i just cant believe that a geforce is THAT much faster than a TNT2Ultra
Cel aka Razehttp://chopper2k.qgl.org
Oh almost forgot, running in 640x480x16


Cel aka Razehttp://chopper2k.qgl.org
Wow, I am impressed with the Geforce DDR,
I wonder how the Geforce or the Geforce 2 will go....

Owen Choice
E Interactive
The reason Santa is so jolly is becuase he knows where all the bad girls live
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I have 2 computers
P3 450 with TNT2
P3 500 with GeForce DDR

And I can tell you GeForce is a LOT faster than TNT2
(you can find me on IRC : #opengl on undernet)

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