quote: Original post by Paul Cunningham
I don't really know what i was saying. I'll have to think a bit more about this. Is there a reason why you would want this in a game though?
I love Game Design and it loves me back.
Our Goal is "Fun"!
Yes there is a reason. What led me to this and what my primary goal is that I would at least like a way to obscure view of objects that are behind a wall. Then, I started thinking more and began thinking I could obscure what is behind the player as well.
I think it's important that I note that my game won't be a hack & slash constant action type game. It's not going to be enemies coming from all sides like Diablo. Things will be a bit slower-paced and allow more caculated actions (at least I plan that's how it'll be ).
I just think that the player seeing things like other rooms and NPCs on the other side of walls is rather unrealistic. Obscuring things like this would allow for things like hidden secret passages. It's not much of a secret when you see there's a room right next to you with no obvious doors to it. You'll know there's a secret door somewhere. Just one of the uses of this if I find a good solution.
There's also always Keith's idea of putting the player at the bottom of the screen rather than the middle.
"NPC's are people too!" --dwarfsoft
"Nazrix is cool." --Nazrix first, then Darkmage
Edited by - Nazrix on September 3, 2000 3:51:04 AM
Edited by - Nazrix on September 3, 2000 4:09:25 AM