Environment mapping
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Modified 8/21/2000 by Lord NecRon & Mistress-X.
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But anyway...
A simple method to do some simple environment mapping, is to use the vertex normals. It must be a smooth/round object.
You can transform your normals to world space, and only use the x & y part of the vector as texture coords.
(ps: better not translate these vertex normals to world space: only rotation)