3dExploration coordinates
Hi, I have the following problem
I export a 3ds file with 3d exploration in .cpp but the coordinates are normalized and they are not the original I have used in 3d max . Do you have any idea how could I get the original vertex coordinates ?
Thank you
Try to multiply with CONSTANT. this way, you keep it from extra calculations and don''t need to touch the code.
Let me know if it works ok for u.
Let me know if it works ok for u.
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