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slow motion
Hi... I have this problem... sometimes when I compile OGL programs they run really slow, like 0.5 FPS!!! I dunno what it is... but I really pi$$es me off. Sometimes it''s ok, sometimes it crashes after a while, sometimes it crashes right afeter i run my comp...
I''m confised !
Maybe something is wrong with code ( tutorials too )? Maybe I need to reinstal my wINDOWS ?
will somebody help me
Pet
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Pet
Maybe it switches in SoftWare mode,
try to add some kind of blended square with a blending function the software renderer doesn''t support and look what it does when it start running slow
try to add some kind of blended square with a blending function the software renderer doesn''t support and look what it does when it start running slow
(you can find me on IRC : #opengl on undernet)
yes folks we have a winner of the most unanswerable question of the month, but please keep sending those entries in , remember theres always next month to win and it could be you.
btw pet send me your code and ill take a look
btw pet send me your code and ill take a look
A way to see if it''s your fault or windows one, is to use two OS as I do, and use a crossplatform library to write only the code once and compile it on both OS.
Here''s my setup:
BeOS5 PE (http://free.be.com) / BeIDE (devtools.zip same URL)
Windows 98 SE / Visual C++ 6.0
SDL library (http://www.libsdl.org)
I code in C/C++ and OpenGL1.1
Hope it helps...
-* So many things to do, so little time to spend. *-
Here''s my setup:
BeOS5 PE (http://free.be.com) / BeIDE (devtools.zip same URL)
Windows 98 SE / Visual C++ 6.0
SDL library (http://www.libsdl.org)
I code in C/C++ and OpenGL1.1
Hope it helps...
-* So many things to do, so little time to spend. *-
he he he ... zedzeek, yes I know it sounds strange !!! About contest we should do like, whoever, before checkin the prev. answers, posts questions like : 3dmodels in ogl , should recive free newsletters from every member on this forum ... he he he...
ok enough... strange thing is that it happens even with tut lets say 6 ... I was thinking ( answer from my post before )that its a problem of lack of glDisableTextures...
but really I don''t know how to explain ... maybe hardware conflict ?
I thought that somebody had this before, and ... you know !
I''m waiting for some more answers ...![](wink.gif)
Pet
ok enough... strange thing is that it happens even with tut lets say 6 ... I was thinking ( answer from my post before )that its a problem of lack of glDisableTextures...
but really I don''t know how to explain ... maybe hardware conflict ?
I thought that somebody had this before, and ... you know !
I''m waiting for some more answers ...
![](wink.gif)
Pet
Pet
I had a similar problem and the solution was to completely disable DualHead - MultiDisplay for my Matrox dualhead card whenever I wanted to run someones ogl program. The results we crazy, before disabling I''d get about 2fps, after I would have 60 - 80 or whatever... it was playable. So, If you are running two monitors try and disable your secondary completely...
ao
ao
Play free Java games at: www.infinitepixels.com
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