Terrain Generator
What is the best way to generate a terrain given a rectangle/or a rectangular mesh ?
Thanks for any ideas.
Neo
Use Perlin noise to generate the terrain, there''s a great tutorial on it at this page: http://freespace.virgin.net/hugo.elias/
basically if you use that you''ll have a nice random terrain might put up some screenshots of my recent escapede into terrain rendering soon.
Dæmin
(Dominik Grabiec)
sdgrab@eisa.net.au
basically if you use that you''ll have a nice random terrain might put up some screenshots of my recent escapede into terrain rendering soon.
Dæmin
(Dominik Grabiec)
sdgrab@eisa.net.au
Daemin(Dominik Grabiec)
hi
there is a nice algo easy to implement : the diamond-square algo.
Let''s go to http://www.gameprogrammer.com/fractal.html
lunasol
there is a nice algo easy to implement : the diamond-square algo.
Let''s go to http://www.gameprogrammer.com/fractal.html
lunasol
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