Sounds good, and then you can add in an after effect. Is there any after affects to adrenaline? Perhapse weariness?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Chris Bennett of Dwarfsoft
"The Philosophers' Stone of Programming Alchemy"
IOL (The list formerly known as NPCAI) - A GDNet production
Our Doc - The future of RPGs
Thanks to all the goblins over in our little Game Design Corner niche
Adrenaline rush - rpg
Weariness would probably be the most obvious choice. The logic behind this is that your player has used up considerable energy when they were in their ad-rush. But either way, it all comes down to the game that your making i suppose. Personally i''d like to see the movement rate droped, or i should say "I think it would be a neat effect". I can''t see much more exploration of this topic now unless it can be merged with another topic?
I love Game Design and it loves me back.
Our Goal is "Fun"!
I love Game Design and it loves me back.
Our Goal is "Fun"!
September 02, 2000 02:28 PM
Re: the different biology
This might also be used for lycanthropes and such that might change involuntarily when subjected to enough stress.
This might also be used for lycanthropes and such that might change involuntarily when subjected to enough stress.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement