How can I blur the rendered frame (I mean, for everyframe) ???
I mean some kind of blur like gaussian blur in Photoshop ...
(you can find me on IRC : #opengl on undernet)
the trick is to draw the frame several times all at once, each with a little offset, and use correct blending and transparency methods (fade). on glvelocity.gamedev.net , you''ll find a cool demo about motion blur (in openGL). you''ll need a fast card for this one, though..
--->Back to coding!<---
No ! :o)
not motion blur, gaussian blur
not motion blur, gaussian blur
(you can find me on IRC : #opengl on undernet)
Look for a Gaussian blur algorythm :p
Render the scene apply filter to the resulting 2D image and display it.
I don''t know any link to Gaussian blur code/theory.
-* So many things to do, so little time to spend. *-
Render the scene apply filter to the resulting 2D image and display it.
I don''t know any link to Gaussian blur code/theory.
-* So many things to do, so little time to spend. *-
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